#ifndef __SW_GAME_STATE_MASTER_H__
#define __SW_GAME_STATE_MASTER_H__

//class sw_game_state;

#include "sw_game_state.h"

class sw_game_state_master : public sw_game_state {
	sw_game_state* game_state_sub;

public:
	sw_game_state_master();
	~sw_game_state_master();
	void draw_on_screen();
	void compute_timestep();

	void set_game_state_sub(sw_game_state* gs);
};

#endif